The creation of a walk cycle may seem relatively simple but is deceptively tricky. We’ll be focussing on timing, spacing, weight shift, drag and overlap all the principles of animation identified by the Disney masters in the 1930s will be in action here, which is why the walk cycle is such a valuable exercise. We also used motion trails, and they’ll be used here to check for arcs and figure 8s at different points of the body. Last month we met the Graph Editor, and in this exercise it’ll be our main tool. Once again, I’m going to be using Maya, but obviously feel free to use whichever software package suits you best. We’ll be using the principles of animation that we looked at for the bouncing ball animation exercise, and taking them a few steps further – no pun intended. In this tutorial we’re going to create a walk cycle. caveAcademy_introToAnimationInMaya_resources.The following zip file contains all the Maya scene files and some reference videos.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |